Body Perks

Name Rank Body Required Level Required Description
Endurance 1 1 You only have to check vs fatigue from strenuous activity once every 2 hours instead of every hour, or once every 4 hours for a forced march, rather than every 2 hours. You decrease the threshold for environmental, starvation and dehydration by 1.
Endurance 2 1 3 You never have to roll against fatigue for a forced march and only once per day for strenuous activity. If you draw on a fatigue roll you are no longer staggered.
Endurance 3 1 9 You never roll against fatigue for strenuous activity. Increase the threshold for environmental, starvation and dehydration by 1. Ignore the penalty from one level of fatigue.
Endurance 4 1 18 You can use 2 hits from your recovery pool during a breather to recover a level of short fatigue. Ignore the penalty from 1 level of fatigue.
Endurance 5 1 32 You can use 3 hits from your recovery pool during a breather or sleep to recover a level of long fatigue. You ignore the penalty from one level of fatigue.
Strongback 1 2 +2 Carry Units.
Strongback 2 2 5 +2 Carry Units and treat your worn armor, shield or enhanced items as 1 CU less.
Strongback 3 2 12 +2 Carry Units and treat your worn armor, shield or enhanced items as 1 CU less.
Strongback 4 2 20 +2 Carry Units and treat your worn armor, shield or enhanced items as 1 CU less.
Strongback 5 2 29 +2 Carry Units and treat your worn armor, shield or enhanced items as 1 CU less.
Toughness 1 3 +1 Armor.
Toughness 2 3 6 +1 armor
Toughness 3 3 14 +1 armor
Toughness 4 3 29 +1 Fortitude
Toughness 5 3 40 +1 Fortitude.
Lifegiver 1 4 +2 HP
Lifegiver 2 4 10 +2 HP. Increase your recovery pool by 1 point.
Lifegiver 3 4 24 +2 HP. Increase your recovery pool by 2 point.
Lifegiver 4 4 40 +2 HP. Increase your recovery pool by 3 point.
Resistance 1 5 Choose 3 status effects. You gain a +1 to resist those status effects and can expend 1 PP to an additional +1 to your resistance.
Resistance 2 5 6 Choose 3 status effects you have not already chosen. You gain all the benefits of rank 1 resistance vs these status effects.
Resistance 3 5 16 Choose 3 status effects you have not already chosen. You gain all the benefits of rank 1 resistance vs these status effects.
Resistance 4 5 24 Choose 3 status effects you have not already chosen. You gain all the benefits of rank 1 resistance vs these status effects.
Resistance 5 5 32 Choose 3 status effects you have not already chosen. You gain all the benefits of rank 1 resistance vs these status effects.
Fitness 1 6 Choose a combat maneuver. You gain a +1 to resist that manever and can expend 2 PP to attempt to resist that maneuver without expending an immediate action.
Fitness 2 6 7 Choose a combat maneuver you have not already chosen with resistance. You gain a +1 to resist that manever and can expend 2 PP to attempt to resist that maneuver without expending an immediate action.
Fitness 3 6 17 Choose a combat maneuver you have not already chosen with resistance. You gain a +1 to resist that manever and can expend 2 PP to attempt to resist that maneuver without expending an immediate action.
Fitness 4 6 27 Choose a combat maneuver you have not already chosen with resistance. You gain a +1 to resist that manever and can expend 2 PP to attempt to resist that maneuver without expending an immediate action.
Fitness 5 6 36 Choose a combat maneuver you have not already chosen with resistance. You gain a +1 to resist that manever and can expend 2 PP to attempt to resist that maneuver without expending an immediate action.
Body Style 1 7 You gain tier 1 body style
Body Style 2 7 10 You gain tier 2 body style
Body Style 3 7 20 You gain tier 3 body style
Body Style 4 7 30 You gain tier 4 body style
Body Style 5 7 40 You gain tier 5 body style
Nerves of Steel 1 8 Your recovery rate increases by 1.
Nerves of Steel 2 8 23 Your recovery rate and recovery pool increase by 1.
Nerves of Steel 3 8 43 Your recovery rate increases by 1. Your recovery pool increases by 3.
Die Hard 1 9 When you fall below 1 HP you automatically stabilize. You do not take a level of fatigue for falling below 1 HP.
Die Hard 2 9 6 You may choose to stay concious when under 1 HP and act each round with a single standard action. You do not receive your move, immediate or free actions. You gain a +1 to fortitude while under 3 hp.
Die Hard 3 9 14 You may choose to stay concious when under 1 HP and act normally each round. You gain a +1 to DV when under 3 hp.
Die Hard 4 9 45 You regain 1 HP for each kill when under 1 HP, and your +1 to DV and fortitude now kick in when under 5 HPs.
Invulnerable 1 10 You gain a +1 to all saves.
Invulnerable 2 10 26 You may spend 2 PP to suffer no affect when making a draw on a saving throw or combat maneuver resistance, or 4 PP to turn a failure into a draw. If you are immune to the draw effect you treat it as if you weren’t.
Invulnerable 3 10 50 For each saving throw, you may replace one attribute that usually determines your total score with body, including grit.

Body Perks

BASICS System underableedingsun